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LUISPAREDES

Human Computer Interaction & Engineering

My research lies at the intersection of wearable technology, human-computer interaction, and extended reality (XR). I focus on developing innovative fabrication methods and design tools that empower users—regardless of their technical background—to create custom wearables with expert-level precision. By integrating advances in hardware, materials, and software, I explore novel sensing techniques that enable new interaction paradigms and expand how we experience and engage with XR environments.

Ph.D.

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- SELECTED RESEARCH - 

Pharma

Analysis of the new design of prescription bottles for a senior product line. Understanding of perception, implications, and design parameters.

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CHIMERA

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Search Engine

Integration of multidisciplinary perspectives to enhance awareness, accessibility, and readability of wearables-related resources for researchers, developers, and designers

FabHandWear

Web Design Interface

User experience and human factors evaluation of a 3D hand wearables design system. Includes exploratory studies, system evaluation, user perception, user satisfaction, and output accuracy. 

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StretchAR

Wearables interaction with AR

Exploration of the use of touch-stretch interactions as a method of interactions with Augmented Reality information. The system includes preliminary studies, technical parameters evaluation, gesture elicitation, user perception, and acceptability. 

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Coming Soon...

Exploration of Human Factors and Ergonomics principles applied to Virtual Reality (VR) interfaces and applications. 

Methodologies

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Persona Creation

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Usability Testing

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A/B Testing

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Journey Maps

Design

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Wireframes

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Interaction Design

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Hardware Prototype

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Circuit Design

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